bombdungeonsign1: 'MUNITIONS FACTORY Supporting the Empire''s explosive needs!' bombdungeonsign2: randomOptions: - text: "Memo: Please keep \n munitions away from fire.\n 3 days since\nlast incident. " weight: '1' - text: "Memo: \nSmoking in all forms\nis prohibited. " weight: '1' - text: 'Memo: Jack was let go today for stacking the bombs. Do not stack the bombs. ' weight: '1' - text: "Memo: Bird rebels\nspotted in the area. \n HIGH ALERT." weight: '1' - text: 'Memo: When handling munitions PLEASE RETRACT CLAWS' weight: '1' - text: 'Memo: Watch for rebel spies!' weight: '1' - text: "Intelligence suggests\nthese factories are\nweakly defended. \n The cat nobility\nfocuses their forces\nfurther north\nin the cities. " weight: '1' - text: 'The factory ceaselessly churns out munitions for the Empire''s drone forces. ' weight: '1' - text: "You find a\ntechnical manual: \n ‘Proximity bombs.\nDetonates into 4 high yield plasma burst.’" weight: '1' - text: "This was once\na factory for\nbuilding radios. \n The Empire repurposed\nwhen they wiped out\nthe civilians\nin this area." weight: '1' - text: "The explosive material\nis a finely ground\ncrystal our scientists\ndo not fully understand. \n We need further\nintelligence. " weight: '1' dungeon_tut_03_sign1: 'Forward Base Celebrating 5 days without incident!' dungeon_tut_03_sign2: 'The walls are shoddily built They must have built this place in a hurry.' dungeon_tut_05_sign1: 'Catipede Nest What''s that crawling on your skin...?' dungeon_tut_05_sign2: 'Everything here is covered in soot. The air is hard to breathe.' eyedungeonsign1: 'CRYPT OF CATHULHU Ancient Temple of the Deep Ones.' eyedungeonsign2: randomOptions: - text: 'The structure of this place shifts and stutters like a fever. You smell the sea. ' weight: '1' - text: "An old journal\ntells a tale\nof cat archaeologists\nfinding a sea cavern. \n It becomes garbled. \n The phrase ‘Deep Ones’\nis repeated." weight: '1' - text: "Your bones feel\nlike they don’t fit\nyour body. \n You imagine that\nyou are made of\ninfinite tentacles." weight: '1' - text: "The cat creatures\nthat fill this place\nseem in pain. \n What happened to them?" weight: '1' - text: "Markings of a\ngibberish tongue\ncover all surfaces. \n As you read,\nyou sense a vast presence. " weight: '1' - text: "This is where\nthe cats camped\nduring their\ndoomed exploration\nof this place. \n Journals speak of\na growing madness. \n And transformation. " weight: '1' - text: "Why are all\nthe cat monstrosities\ndripping with salt water? \n What are they chanting?" weight: '1' - text: "There is a\nsmoky altar here\nwith a cat\nhalf-consumed by the\nrock itself. \n It appears to be\ntransforming. One eye bulges. " weight: '1' - text: "The original statues\nin this place\nare not cats. \n They twist in your mind. \n You forget you saw them. " weight: '1' - text: 'As you try to decipher the odd markings of this old temple, you begin muttering. Gwkie-Waix-thrula. Gwkie-Waix-THRULA' weight: '1' - text: "The sounds of\nthe sea are so\npeaceful here. \n You could fall asleep. \nAnd dream..." weight: '1' - text: "Everything is breathing. \n The walls are breathing \n Your plane throbs and\nsends wet tendrils into you. \n A liquid breath\nfills you\nagain and again\nlike waves crashing\non the shore. \n You open your eyes." weight: '1' - text: "You shout ‘Hello?’ \n Nothing. \n Minutes later\na thousand underwater voices\nrespond. ‘Hello.’ " weight: '1' firedungeonsign1: 'REEDUCATION CAMP Slow learners will be shot!' firedungeonsign2: randomOptions: - text: "A series of small\nscorched cages\nline the walls. \n Some contain hollow bones." weight: '1' - text: "The guards buried\ncarrion of\nsome sort here. \n An old stench lingers." weight: '1' - text: 'You uncover several half empty crates of flame collars and neural probes.' weight: '1' - text: "A large cage\nhangs from the ceiling. \n A sign reads: \n 'Augmented prisoner containment.'" weight: '1' - text: "You find\na cache of\nImperial manuals\ndescribing prisoner treatment\nand execution procedures. \n One for each species." weight: '1' - text: "This room contains\na single sign in\ntight Imperial script: \n 'Conversion Therapy:\nHeat Experiments.'" weight: '1' - text: "The guards\nmust live here. \n Stacks of printouts\ntracks each prisoner’s fate. \n There are\nthousands of names." weight: '1' - text: "A cache of\nblackened brands\nbearing strange sigils. \n They shift forms\nwhen you inspect them." weight: '1' - text: "A scrap of metal\nwith the dictate: \n “Burn the sullenness\nfrom their rebel bones." weight: '1' - text: "A letter from\na terrier guard reads “Thank you for\nthe care package. \n Soon all the prisoners\nwill be processed\nand we can be\ntogether again." weight: '1' grindhousedungeonsign1: 'HOME FOR SPECIAL CHILDREN Warning: High Radiation.' grindhousedungeonsign2: randomOptions: - text: "A holding cell\nfor unstable\nmedical patients deemed.\n The foot thick door\nis twisted off\nits hinges. " weight: '1' - text: "This warehouse\nheld medical supplies. \n Chromatic fluids\nfrom broken vials\npool on tile floors. " weight: '1' - text: 'Medical charts state that ‘Children stable until provoked.’' weight: '1' - text: 'Memo: ‘Dr. Geckelston requires all impure animals shorn before entering containment.’' weight: '1' - text: 'Memo: ‘Dr. Geckelston regrets to inform staff that Mary was no longer viable.’' weight: '1' - text: "Memo: ‘Dr. Geckelston\nrequests faster progress. \n Staff that\ndo not comply\nwill be replaced’" weight: '1' - text: "A spattered poster reads: \n ‘Volatile mutagens mean\na better Empire. \n For our children.’" weight: '1' - text: 'Memo: ‘DO NOT FEED THE CHILDREN.’' weight: '1' - text: 'Medical charts show a rapid increase in size when sacs within rupture. ' weight: '1' - text: "There are large vessels,\neach with embryos\nof cats, dogs,\nand mice in various\nstates of development. \n They twitch in sync\nto some unheard rhythm. " weight: '1' - text: "A corpse of\nsomething unrecognizable is\nstrapped to the floor. \n It is enormous. \n Large cross-like incisions\nmar its large\nblind eyeballs. " weight: '1' icedungeonsign1: 'OWL MONASTERY Haunted by the Frozen Horror. DO NOT ENTER!!' icedungeonsign2: randomOptions: - text: 'This place has been looted. Probably after it was destroyed by the frost.' weight: '1' - text: 'You see many owl monks frozen solid. Most of them are on their feet as if they were running. ' weight: '1' - text: 'The architecture here has a lot of detail. You get a sense that this place was once very full of life.' weight: '1' - text: 'The look of horror on these frozen owl corpses give you chills... ...or maybe it is just the climate.' weight: '1' - text: 'There are empty egg shells everywhere. They look rather fresh.' weight: '1' - text: 'Frost slowly builds on your windshield. It is beautiful, but it reminds you of death.' weight: '1' - text: 'Legends say the owls tried to summon and control an ancient being of ice. It is clear they failed.' weight: '1' - text: 'You hear a hauntingly slow hoot resonate through the halls... You tell yourself that it is just the wind.' weight: '1' newtutorial2groundsign1: 'Welcome Back! Press [] to start your engine!' newtutorial2groundsign11: 'Basic training: COMPLETE!' newtutorial2groundsign2: 'Press [] and [] to navigate towards your drill instructor.' newtutorial2groundsign3: 'Hold [] to activate superspeed.' newtutorial2groundsign4: 'Don''t forget your special maneuver. Press [].' newtutorial2groundsign5: Take out some more target drones. newtutorial2groundsign6: 'Press [] to fire your main gun.' newtutorial2groundsign7: 'Press [] to use your gas attack to take out multiple enemies.' newtutorialgroundsign1: 'Alright fledgeling! Press [] to start your engine!' newtutorialgroundsign10: 'Press [] to open your inventory to choose your desired weapon, before your final encounter.' newtutorialgroundsign11: 'Basic training: COMPLETE!' newtutorialgroundsign2: 'Press [] and [] to navigate towards your drill instructor.' newtutorialgroundsign3: 'Hurry! Hold [] to activate superspeed.' newtutorialgroundsign4: 'Don''t forget your special maneuver. Press [].' newtutorialgroundsign5: 'Exit the hangar and take out some target drones.' newtutorialgroundsign6: 'Press [] to fire your main gun.' newtutorialgroundsign7: 'Press [] to use your gas attack to take out multiple enemies.' newtutorialgroundsign8: 'Salvage items from downed enemies to upgrade your plane.' newtutorialgroundsign9: 'Final Training Drone Ahead!' newtutorialwalker2groundsign1: 'Use [W][A][S][D] or [LEFT STICK] to navigate towards your drill instructor.' newtutorialwalker2groundsign11: 'Basic training: COMPLETE!' newtutorialwalker2groundsign2: Welcome Back! newtutorialwalker2groundsign3: 'Hold [RIGHT CLICK] or [LEFT TRIGGER] to activate superspeed.' newtutorialwalker2groundsign4: 'Don''t forget your special maneuver. Press [].' newtutorialwalker2groundsign5: Take out some target drones. newtutorialwalker2groundsign6: 'Press [LEFT CLICK] or [RIGHT TRIGGER] fire your main gun.' newtutorialwalker2groundsign6_2: 'Aim your gun with [MOUSE] or [RIGHT STICK].' newtutorialwalker2groundsign7: 'Press [] to use your damage boost.' newtutorialwalkergroundsign1: 'Use [W][A][S][D] or [LEFT STICK] to navigate towards your drill instructor.' newtutorialwalkergroundsign10: 'Press [] to open your inventory to choose your desired engine, before your final encounter.' newtutorialwalkergroundsign11: 'Basic training: COMPLETE!' newtutorialwalkergroundsign2: Alright fledgeling! newtutorialwalkergroundsign3: 'Hurry! Hold [RIGHT CLICK] or [LEFT TRIGGER] to activate superspeed.' newtutorialwalkergroundsign4: 'Don''t forget your special maneuver. Press [].' newtutorialwalkergroundsign5: 'Exit the hangar and take out some target drones.' newtutorialwalkergroundsign6: 'Press [LEFT CLICK] or [RIGHT TRIGGER] fire your main gun.' newtutorialwalkergroundsign6_2: 'Aim your gun with [MOUSE] or [RIGHT STICK].' newtutorialwalkergroundsign7: 'Press [] to use your damage boost.' newtutorialwalkergroundsign8: 'Salvage items from downed enemies to upgrade your plane.' newtutorialwalkergroundsign9: 'Final Training Drone Ahead!' obstacledungeonsign1: 'LASER PLAYGROUND Cat nobility only!' obstacledungeonsign2: randomOptions: - text: 'This ornate area contains pleasure machines enjoyed by the more decadent nobles.' weight: '1' - text: 'This place is a strange mix between a casino, an arcade, and a palace. ' weight: '1' - text: "You spot\nthe hidden doors where\nthe prey are released. \n The cats must\nwatch them try to\ndodge the lasers." weight: '1' - text: 'The mouse devotees are herded here. The cats laugh as they are sliced to ribbons. ' weight: '1' - text: "One game played here\ninvolves a bird\nwith a wounded wing\nlet loose. Then kittens\ntry to herd it\ninto the beams. \nA famous\ncoming of age ceremony. " weight: '1' - text: 'A lone monkey works to repair a laser. He darts in a maintenance hatch when he spots you. ' weight: '1' - text: "The interplay\nof the laser\nis mesmerizing. \n Such extravagance." weight: '1' - text: 'This pleasure palace was obviously built by forced labor. ' weight: '1' - text: "This area is labeled: \n ‘Agility Contest!’ " weight: '1' - text: "A sign reads: \n ‘Play sharpens claws.’" weight: '1' racetracksignal: 'TEST TEST TEST TEST TEST TEST' raijinringminionsignal: 'TEST TEST TEST TEST TEST TEST' rescuedungeonsign1: 'THE DIG Closed. Sealed by authority of the Empress' rescuedungeonsign2: randomOptions: - text: 'This place was likely an old weapons cache, sealed for a thousand years.' weight: '1' - text: 'The ancients built well. Only our salvaged drill can bore through their demonic metallurgy.' weight: '1' - text: 'You see great gashes in the areas where Imperial Archeologists failed to break in.' weight: '1' - text: 'The awakened guardians seem to understand the threat posed by the drilling machine. Could they have intelligence?' weight: '1' - text: 'Wreckage of would-be robbers litter the cavern floor. Their emblems stretch back across a dozen ages. The final cache may not yet have been looted.' weight: '1' - text: 'Good that our cockpits are sealed. Instruments show the air down here is fouled.' weight: '1' - text: 'Everything is so old. These guardian designs haven''t been seen since long before the Reconstruction.' weight: '1' - text: 'What monsterous technology could warrant such heavy defenses?' weight: '1' - text: 'The walls ripple with crawling insect drones. Did the ancients build this machine ecosystem? Or did they grow it?' weight: '1' - text: 'The further in we go, the more ferocious the resistence. Like we have upset some great termite hive.' weight: '1' - text: 'We know so little of the world beneath the surface. Our land is layered with the great works of the powerful. And the dead.' weight: '1' skydungeonsign: 'APEX MILITARY ACADEMY Meowza was here.' snakedungeonsign1: 'VENOM COMPOUND Warning. Poison production in progress.' snakedungeonsign2: randomOptions: - text: 'From all the broken pipes and the industrial venom storage pools, it is hard to tell if this is ruins or an active factory.' weight: '1' - text: 'Mechanical snakes make slow circuits from the feeding grounds to empty digestion cradles.' weight: '1' - text: "Beneath the\nvenom processing equipment\nare snake themed carvings. \n Obviously Pre-empire." weight: '1' - text: "The factory appears\nbuilt atop an extinct\ncivilization’s debris. \n One of the Empire’s\ndangerous Restoration projects." weight: '1' - text: "Muggy fog rises\nfrom the surrounding jungle. \n Poison spores hang\nin stagnant air." weight: '1' - text: "The Empire digs up\nruined factories like this\nand fixes them. \n They build little\nwith their own paws." weight: '1' - text: 'Even with rebreathers, the air here gives you a pounding headache.' weight: '1' - text: "The snake machines\ntwitch with glitches. \n They were\nbrought back alive\nby monkey technicians\noperating more on\ninstinct than intelligence." weight: '1' - text: "Thousands of years ago,\nthis was likely\na chemical distillery. \n Some of the slave machines\nmust still be active." weight: '1' spacedungeonsign1: 'DO NOT ENTER Trespassers will be shot.' spacedungeonsign2: randomOptions: - text: "This base isn't in any decrypted communications.\n They worked hard to \nkeep this center secret." weight: '1' - text: 'Memo: ‘Another failed launch... The thrusters are not capable of moving such a mass.’' weight: '1' - text: 'Memo: ‘The Doomsday Mechanism is progressing. We will eradicate the vermin.’' weight: '1' - text: 'Memo: ‘The mammoth bomb tests were satisfactory. Workforce casualties high, but within expectations.’' weight: '1' - text: 'Memo: ‘The Doomsday Mechanism is not yet stable. The scientists will be punished.' weight: '1' - text: 'They''ve been mining rare ores here. The radiation meters are going wild.' weight: '1' - text: 'Discovery: A cache of microfiche. They seem to be lunar orbits? Headquarters will know more.' weight: '1' - text: 'Discovery: Abandoned casting molds for immense thrusters. The scale is far beyond anything on record.' weight: '1' - text: 'Snow drifts cover the base. Brutal cold creeps into your cockpit.' weight: '1' - text: 'The work huts here are shoddy. No plumbing just frozen waste pits.' weight: '1' status_loading_tips: randomOptions: - text: Press [] to recycle all your lower tier items into scrap. Purge frequently! weight: '1' - text: Press [] to teleport to your squad leader or mission target. weight: '1' - text: You have one cargo pod for all your planes! Put items you want to save in storage. weight: '1' - text: Visit the community at discord.gg/steambirds weight: '1' - text: Steambirds is a cooperative game. Help one another! weight: '1' - text: Have fun. Be kind! weight: '1' templedungeonsign1: 'TEMPLE OF BAST Become one with the gods! (Plumpness welcome)' templedungeonsign2: randomOptions: - text: "The floor is inlaid\nwith intricate mosaics. \n That sort that haven’t\nbeen built for\nthousands of years." weight: '1' - text: 'Old runes dedicate this space to a feline deity named Bast.' weight: '1' - text: 'There’s recent excavation and repair here.' weight: '1' - text: "The mouse giblets\noffered to the icon\nof this place\nare quite fresh. \n The temple is\nobviously still\nin use." weight: '1' - text: "Neat lockers\nof uniforms. \n This must be\nwhere officers change\ninto their ludicrous\ncult costumes." weight: '1' - text: 'From evidence the guards left behind, its seems this is some secretive cult for officers.' weight: '1' - text: "This space is a\nmassive gathering spot\nfor some congregation. \n Altars to a\ncat-headed being\nare arrayed throughout." weight: '1' - text: 'You realize what you thought were altars also are used as tables for an unholy feast.' weight: '1' - text: 'So far, none of the cat pilots you’ve come across have been anything less than officers. Only the elite gather here.' weight: '1' - text: 'A book bound in the hides of some small animals discusses the innate superiority of felines.' weight: '1' - text: "Inscribed on the floor\nin meter tall letters: \n Cats : Lead \n Dogs : Serve \n Others : Suffer" weight: '1' - text: 'You find a cache of tiny discarded prayer robes.' weight: '1' - text: "In a\ncorner holding pen\nsit thousands of mice,\neach in tiny robes\nbearing Meowza’s logo. \n A prayer recording\nplays celebrating resurrection\none paw closer\nto cathood." weight: '1' - text: "Feeding tubes teem\nwith streams of mice. \n They seem to be\nchanting as they scurry\ntowards their fate." weight: '1' - text: 'A speaker plays a crackling recording ‘Let the light of Bast save your rodent souls. Move one step closer to purity.’' weight: '1' - text: 'A scan of the area reveal mass produced prayer scrolls written in Rodentese.' weight: '1' territory_tile_beach_name: City Ruins territory_tile_beach_seen_text: 'Now entering: City Ruins Level 1-3' territory_tile_highlands2_name: Hospital Area territory_tile_highlands2_seen_text: 'Now entering: Hospital Area Level 13-16' territory_tile_highlands3_name: Egyptian Dig territory_tile_highlands3_seen_text: 'Now entering: Egyptian Dig Level 13-16' territory_tile_highlands_name: Robot Factory territory_tile_highlands_seen_text: 'Now entering: Robot Factory Level 13-16' territory_tile_highmountains_name: Imperial Palace territory_tile_highmountains_seen_text: 'Now entering: Imperial Palace Level 20' territory_tile_lowlands2_name: Local Guard Post territory_tile_lowlands2_seen_text: 'Now entering: Local Guard Post Level 4-8' territory_tile_lowlands3_name: Poison Farms territory_tile_lowlands3_seen_text: 'Now entering: Poison Farms Level 4-8' territory_tile_lowlands_name: Mecha Hunting Grounds territory_tile_lowlands_seen_text: 'Now entering: Mecha Hunting Grounds Level 4-8' territory_tile_midlands2_name: Graveyard territory_tile_midlands2_seen_text: 'Now entering: Graveyard Level 8-12' territory_tile_midlands3_name: Fishing Zone territory_tile_midlands3_seen_text: 'Now entering: Fishing Zone Level 8-12' territory_tile_midlands_name: Dog Base territory_tile_midlands_seen_text: 'Now entering: Dog Base Level 8-12' territory_tile_mountains_name: Noble Estates territory_tile_mountains_seen_text: 'Now entering: Noble Estates Level 16-20' thiefdungeonsign1: 'THE VAULTS The jewels of the empire under lock and key' thiefdungeonsign2: randomOptions: - text: 'Priceless paintings looted from the old world are heaped in oiled sacks.' weight: '1' - text: 'Stacks of gold bullion, too heavy to carry, cover the floor. ' weight: '1' - text: "A locked cabinet\nwith deeds from\nthe executed Rodent Barons. \n Blood spattered signatures\ngive Lord Meowza\ncomplete rights to\nlands and servants" weight: '1' - text: "You find a plate\ndesignating this\nvault’s number. \n It is an apparent\none of thousands\nhidden away." weight: '1' - text: "In an obscure corner\nare the remains of\nwhat appears to be\nmonkey builders. \n They were sealed in\nduring construction\nto keep the vault’s\nsecrets. " weight: '1' - text: "The old wreckage of\nsome earlier thief. \n Their craft was blasted\nby this vault’s\neternal guardians. " weight: '1' - text: 'You spot a chest full of wedding bands and necklaces. ' weight: '1' - text: "There are records of\nstranger artifacts kept here. \n The Empire has been\ndigging up relics\nbest left untouched. " weight: '1' - text: 'Some of the loot stored here is not from modern times. ' weight: '1' - text: "The vast stone walls\nof the vault\nappear older than\nthe current empire. \n Perhaps this was\na ruin that\nthe cats expanded." weight: '1' thiefdungeonsign3: 'Security Room: Level 001' thiefdungeonsign4: 'Security Room: Level 002' thiefdungeonsign6: 'Security Room: Level 003' tutorial_autoequip: You can enable auto-equip of superior items in the options menu. [] tutorial_chat: Press [] to open chat. tutorial_combatsim_hint: 'Combat Sim Test your flying skills' tutorial_coop: 'Steambirds is coop! No friendly fire.' tutorial_crafter_hint: 'The Workshop Go here to craft stuff' tutorial_danger: 'Enemies with are deadly at your level. Be careful!' tutorial_dungeon: 'Intel received! Dock on our carrier to transfer to new mission location.' tutorial_enterisland: 'Welcome to the Front. Follow the mission marker! Team up with other recruits!' tutorial_flockhall_hint: 'Flock Hall Make friends' tutorial_gif: 'Press [] to capture a video of your combat!' tutorial_hangar_hint: 'Hangar Go here to switch planes' tutorial_health: 'LOW HEALTH! Retreat and recover health!' tutorial_megacarrier_hint: 'Mission Transport Go here to dive into the action' tutorial_pickup: You picked up an item! tutorial_pilot_school_hint: 'Pilot School Go here to learn skills' tutorial_rebelcity: 'Health Low! Teleport to the Rebel City and heal by pressing .' tutorial_sharedXP: 'Everyone gets XP when an enemy is destroyed! Help one another!' tutorial_storage_hint: 'Storage Go here to deposit your loot' tutorial_store_hint: 'Store Go here to buy things' tutorial_tavern_hint: 'Pilot''s Pub Go here to accept quests' tutorial_teleport: 'Press [] to teleport to your squad leader or mission target.' warning_fire: 'Heavy fire detected! Equip fire defenses and water-based weapons if you possess them.' warning_fire_and_water: 'Multiple elements detected! Equip fire/water defenses and water/lightning-based weapons if you possess them.' warning_ice: 'Heavy ice detected! Equip ice defenses and poison-based weapons if you possess them.' warning_lightning: 'Heavy lightning detected! Equip lightning defenses and ice-based weapons if you possess them.' warning_poison: 'Heavy poison detected! Equip poison defenses and fire-based weapons if you possess them.' warning_water: 'Heavy water detected! Equip water defenses and lightning-based weapons if you possess them.'