art: EnemyRoboSnakeB
artScale: '1'
colliderRadius: '0.4'
colliderX: '0'
colliderY: '0'
deactivationType: never
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
gunMounts:
- fireMode: SprinklerTurnback
  firingArc: '360'
  flashOffset: '0.4'
  gunTemplateName: bonesnakeNonHeadTimerGunDud
  mountAngle: '0'
  mountName: haschildrentimergundud1
  slewRate: '0'
  sprinklerFlyback: 'true'
  sprinklerIncrementAngle: '30.15'
  sprinklerStartAngle: '0'
  sprinklerTurnbackAngle: '8000'
- fireMode: SprinklerTurnback
  firingArc: '10'
  flashOffset: '0.1'
  gunTemplateName: bonesnakeNonHeadHasChildrenGun
  mountAngle: '0'
  mountName: haschildrengun
  sfx:
    sound: Laser Loop
    volume: '0.5'
  slewRate: '0'
  sprinklerFlyback: 'true'
  sprinklerIncrementAngle: '5'
  sprinklerStartAngle: '-5'
  sprinklerTurnbackAngle: '5'
  syncOffset: '0.1'
  syncTo: haschildrentimergundud1
- fireMode: Aimed
  firingArc: '360'
  flashOffset: '0.33'
  gunTemplateName: bonesnakeNonHeadNoChildrenGun
  mountAngle: '180'
  mountName: nochildrengun
  signalTime: '2.0'
  slewRate: '360'
healthRegenRate: '0'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '12.5'
maxSpeed: '5'
maxTurnRate: '180'
minSpeed: '0'
templateName: bonesnake02
tier: '5'