art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: bulletbeltchunkyNGun mountAngle: '0' mountName: main sfx: sound: 'null' slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: bulletbeltchunkyNGun mountAngle: '90' mountName: main2 sfx: sound: 'null' slewRate: '0' syncTo: main - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: bulletbeltchunkyNGun mountAngle: '180' mountName: main3 sfx: sound: 'null' slewRate: '0' syncTo: main - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: bulletbeltchunkyNGun mountAngle: '270' mountName: main4 sfx: sound: 'null' slewRate: '0' syncTo: main healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: bulletbeltchunky_all tier: '4' xpMultiplier: '0'