art: EnemyLaserEye artScale: '1' colliderRadius: '1' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '9' gunTemplateName: laserspinnerLongGun mountAngle: '0' mountName: main sfx: sound: Enemy Laser Loop4 signalTime: '2' slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '9' gunTemplateName: laserspinnerLongGun_warning mountAngle: '0' mountName: warning sfx: sound: Enemy Laser Loop4 signalTime: '2' slewRate: '0' gunTypes: - bulletPalette: glow bulletPrefab: laserBeamBullet_long bulletSize: '2' burst: '210' cooldown: '0' damage: '0.01' effect: Water effectAmount: '0.1' effectDamage: '0.5' effectTime: '0.1' isIgnoringWalls: 'true' isPiercing: 'true' lifetime: '0.15' multi: '1' multiOffset: - '0' - '1.5' multiSpread: '0' name: laserspinnerLongGun rof: '10' speed: '0' spread: '0' - bulletPalette: all_color bulletPrefab: laserBeamBullet_long bulletSize: '2' burst: '210' cooldown: '0' damage: '0' isIgnoringWalls: 'true' isPiercing: 'true' lifetime: '0.15' multi: '1' multiOffset: - '0' - '1.5' multiSpread: '0' name: laserspinnerLongGun_warning rof: '10' speed: '0' spread: '0' healthRegenRate: '0' isCountable: 'false' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '6' maxSpeed: '3' maxTurnRate: '360' minSpeed: '3' networkUpdateCutoff: '60' particlePositions: - name: darkSmokeSlow pos: - '0' - '-1' - '0' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '0' templateName: laserspinner_long_CCW_N tier: '9'