art: EnemySkySniper artScale: '1' colliderRadius: '1' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTypeConfig: bulletPrefab: tracerBullet bulletSize: '3' burst: '1' cooldown: '99999' damage: '0.1826' effect: Burn effectAmount: '2' effectTime: '2' isIgnoringWalls: 'true' isPiercing: 'true' lifetime: '6' multi: '60' multiLifetime: '0.05' multiSpeed: '0.5' multiSpread: '0' rof: '10' speed: '1' spread: '0' mountAngle: '0' mountName: main sfx: pitch: '1' sound: Enemy Sniper Deadly slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '20' gunTypeConfig: bulletPalette: all_color bulletPrefab: tracerBullet bulletSize: '4' burst: '1' cooldown: '99999' damage: '0' isIgnoringWalls: 'true' isPiercing: 'true' lifetime: '1' multi: '20' multiLifetime: '0' multiOffset: - '0' - '2' multiSpeed: '0' multiSpread: '0' rof: '1' speed: '0' spread: '0' mountAngle: '0' mountName: laser slewRate: '0' syncTo: main healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '100' maxSpeed: '3' maxTurnRate: '180' minSpeed: '3' networkUpdateCutoff: '999' particlePositions: - name: darkSmokeSlow pos: - '0.5' - '0.1' - '-0.58' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '0' templateName: sky_boss3 tier: '6' xpMultiplier: '1'