activateOnSpawn: 'true' art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionSmall healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '9999999' maxSpeed: '20' maxTurnRate: '360' minSpeed: '20' networkUpdateCutoff: '9999' spawnInvulnerabilitySeconds: '1000000' templateName: sky_spawner_spawnpoint tier: '6' xpMultiplier: '0'