activateOnSpawn: 'true' art: EnemyGraterPrefab artScale: '1' colliderRadius: '0.42' colliderX: '0' colliderY: '0' deactivationType: never energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTypeConfig: bulletPalette: all_color bulletPrefab: laserBullet bulletSize: '4' burst: '10' cooldown: '4' damage: '0' lifetime: '20' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '20' spread: '0' mountAngle: '0' mountName: main offset: - '0' - '0' slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTypeConfig: bulletPrefab: laserBullet bulletSize: '4' burst: '20' cooldown: '1000000' damage: '1' lifetime: '20' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '20' spread: '0' mountAngle: '0' mountName: main2 offset: - '0' - '0' slewRate: '0' syncOffset: '1' syncTo: main healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' networkUpdateCutoff: '999' showName: never showStats: never spawnInvulnerabilitySeconds: '9999' templateName: hallwayturretS tier: '10' xpMultiplier: '0'